How long does salvage last in eve




















You could use two or three salvagers if you find the damage dealers are outpacing you. While most salvage is practically worthless, some is quite valuable.

Since you can often do it while still dealing damage, it's worthwhile in my opinion. Don't worry about cargo space, as said above. You will probably last more than 4 hours with 3 BSes. That's destined to fail. It's difficult to take even intermediate Sleeper plexes with a BS fleet without some form of spider going on.

Have you ever done this before? When you mosey on in to an advanced site and their alpha rips away your shields and half your armor, you'll know what I'm talking about.

Also, Advanced Sleeper battleships require Salvage V, and it's not even worth much. Grab the loot, ignore the salvage. Good luck on the ops. I've never seen sleeper salvage that was worth the effort and the long, repetitive cycles. In Intermediate sleeper BSs, salvage V isn't required, but it's worth even less so my corp stopped bothering with it. All of the above apply to salvaging wrecks which belong to the salvager or the salvager's fleet. These are the ship modules, implants, and items which are relevant when fitting a ship for salvaging.

Alternatively, salvaging can also be done with salvaging drones , which need no modules, only a drone bay and which are not affected by any other modules and implants. It is possible to salvage without a tractor beam, but these modules make salvaging a lot easier.

They pull the wrecks and containers to your ship, making flying to each wreck unnecessary. They are a little more expensive about a million ISK , but they speed up salvaging considerably. Both of these are only of interest to players who want to get every last drop of salvaging efficiency.

Any ship with a free high slot can be used as a salvager. However, there are two ship classes which are most suitable:. In addition to the more specialised ships listed above, many ships can be used to salvage "on the side":. The recommended dedicated salvaging ships have eight high slots, which are usually fitted with four salvagers and four tractor beams. This way, you can be salvaging four wrecks at a time, while your tractor beams are pulling in four more. Once you have gotten your feet wet, feel free to tweak this setup - you can fit five tractor beams and three salvagers if your salvaging skills are very good i.

Alternatively, you can fit more salvagers and fewer tractor beams in very concentrated wreck fields or fit only salvagers if you previously deployed a Mobile Tractor Unit.

Your mid slots should almost always include a propulsion module afterburner or microwarp drive , except perhaps if you're flying a Noctis with very good skills which extends the range of your tractor beams so much that you won't need to move. If you're flying a Destroyer you will likely run out of capacitor regularly, so consider fitting a Capacitor Recharger or Capacitor Battery; the Noctis generally has enough capacitor and doesn't need capacitor modules.

Fill your remaining mid slots with tanking modules. For your low slots, consider fitting an expanded cargohold on salvaging destroyers the Noctis' base cargo hold is usually large enough , and use the remaining slots to improve your ship's tank, agility, and maximum speed.

Rig slots can either be used to improve your ship's tank or to gain some salvaging efficiency by fitting Salvage Tackle rigs. Any dedicated salvaging ship with a drone bay should fly salvaging drones. Additionally, consider including ECM drones if you're afraid of being attacked by other players.

When first approaching a wreck field, make sure your Overview settings show wrecks, turn on the Tactical Overlay , and bookmark a wreck near the centre of the field with the maximum number of wrecks within your ship's tractor beam range. Fly or warp to this bookmark, and stop your ship. Use your tractor beams to pull more distant wrecks to within m of your ship as you'll want to loot them in addition to salvaging them ; once they are within range, turn the tractor beams off, and re-target them on additional distant wrecks.

Simultaneously, target nearby wrecks with your salvagers, using one salvaging module per wreck except for very difficult Sleeper wrecks , and letting them run until the wreck is salvaged, then targeting the next nearby wreck for salvaging. While the salvagers are running, loot the wreck. Since you'll be juggling a lot of wrecks and modules, keep in mind that you can click on the module icon underneath a targeted wreck to stop that specific module from cycling - useful for turning off the right tractor beam once it's pulled a wreck close to your ship.

If you're flying a fast and agile ship i. Mobile Tractor Units and salvaging drones can support your ship's salvagers and tractor beams, but are considerably slower. However, they can be used for a minimum-effort approach to salvaging even though it's considerably less efficient : deploy a Mobile Tractor Unit at the start of an engagement, which will pull all the wrecks you create into a tight ball and loots them for you.

When you have destroyed all the enemies, fly close to the MTU, deploy your salvage drones, and order them to salvage all nearby wrecks. Then sit back and watch your drones work.

If you run missions or rat , you can augment your income by salvaging the wrecks you produce. However, it may not be worth your time, as you could be spending your salvaging time running another mission or killing more rats - but it's up to you how to spend your time also taking into account what activities you enjoy in the game. As a rough guide, mission salvaging only yields significant profits for level 3 missions and above. While some ships can fight and salvage, it's often a better idea to switch to a dedicated salvaging ships or have a salvaging alt , as salvaging large wreck fields with anything but a dedicated salvaging ship can be frustratingly slow.

Wrecks persist for two hours, so you may want to run a few missions or rat in a few asteroid belts , bookmarking each wreck field, before switching to a salvaging ship.

Mobile Tractor Units can be very useful here - drop one in each mission they are somewhat bulky, so you may have to return to a station to pick up more , and let them work while you complete additional missions. Time to open my cargo bay. Finally, I look down at the approximate value of all the blue and purple mods in my cargo bay and my jaw drops.

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Find out how! They can also swop your position in the fleet about to put a session change timer on your ship, which prevents you docking or jumping gates.

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