Dropped by: Balrog [1]. Who's online. There are currently 0 users and 73 guests online. GMs will never ask for your username and password. Even Hidden Street staff will never ask for it. Privacy Policy MapleStory and any related images and content are copyrighted by Nexon. Forgot your username or password? User Info: protomole64 protomole64 13 years ago 1 Yea I needz it x. User Info: grandtheftgamer grandtheftgamer 13 years ago 4 I believe don't quote me, but the hour shop in ant tunnel as well I'm a Comic Book nerd 1st and Video Game nerd 2nd.
I'm pretty sure everyone is immortal n. Pointy eared races make no sense. An objective ranking of schools in Maplestory. Side Quest. How many is the tax on meso when trading? Where can i get medicine with weird vibes and witchgrass leaf? Ok, but where is it locatied? User Info: Boombot User Info: ConHuevos. More topics from this board Ah, what the hell. Where can I buy throwing stars? Side Quest 6 Answers where can I find the treasure of the queen in the ariant palace?
Side Quest 1 Answer How many is the tax on meso when trading? Fixed the issue where Shade did not go into battle status when using Spirit Frenzy. The Soul Splitter skill that attacks the enemy with the highest Max HP will now attack the original monster first when the separated soul and the original monster are together. A separated soul will appear behind the original monster. The soul may be seen in the front again if the original monster takes certain actions.
Luminous Fixed the issue where sometimes the entire screen would appear red due to the Light and Darkness notification screen effect when leaving the Cash Shop. Fixed the issue where sometimes Demon Slayer was moved to the wrong location when Chaos Lock skill is used with the up arrow key in Will Phase 1.
Fixed the issue where attack action was not visible to other characters if Demon Slayer's Orthrus attack did not hit the enemy. Fixed the issue where cooldown was applied on Demonic Blast in Ursus boss battle. Fixed the issue where sometimes the HP reduction debuff was not applied when Revenant ends. When Revenant is active on Black Mage, if the death count is exhausted due to the stacking of Creation and Destruction debuffs, the player will die and exit even if the Revenant is active.
Developer Comments: During boss battles, the character usually remains dead after exhausting all death counts. However, there was a problem caused by the combination of Black Mage's characteristic, which decreases death count even if the character did not die, and the Revenant skill's characteristic, where HP does not reach 0. In order to address the problem, it will be modified to leave after death for just this circumstance.
Fixed the issue where the first attack did not trigger when using Gatling Punch while Blaster was lying down. Wild Hunter Fixed the issue where the cooldown of Wild Hunter's Primal Fury was applied longer than the time displayed. Fixed the issue where only one skill activated or cooldown was applied to both skills when Wild Hunter used 2 or more Jaguar skills at the same time. For Jaguar Storm, Jaguar will not be summoned in the air on non-soaring maps.
Fixed the issue where Jaguar action appeared unnatural when Crossbow skill was used after moving first while using Jaguar Rider. Jaguar will no longer disappear when the platform disappears after Jaguar was summoned on the platform. Fixed the issue where the game client would momentarily pause for all party members, including the Wild Hunter, in the same map when Jaguar was summoned or Jaguar skill was used. Fixed the issue where Jaguar was not summoned if the Wild Hunter used the Jaguar Storm command at the edge of the map while facing towards the edge.
Xenon Fixed the issue where sometimes Time Capsule was canceled but its effect remained when Xenon dies while using Time Capsule. Omega Blaster skill will now be canceled if Xenon enters the Torrent Zone while charging or attacking. Mechanic Fixed the issue where Double Acceleration activated if the arrow key was not entered while Mechanic was using Booster Online with Jump Key key-down. Fixed the issue where Full Metal Barrage skill can be canceled if hit at the same time as it was used.
Fixed the issue where Mech's color, changed using Hidden Peace, displayed the original color during certain story videos and when placed as a Raider in Legion Raid.
Fixed the issue where the skill appeared differently to other players if the Mechanic died while in Tank status.
Kain Fixed the issue where [Execute] Chain Sickle's finishing attack canceled a different skill when activating. Added a skill description to Thanatos Descent, stating that Area of Death can be used during certain skills for accuracy. Fixed the issue where Kain was unable to avoid a Meteor attack hit immediately after Shadow Step's activation.
Cadena Fixed the issue where sometimes Zakum would not move if Chain Arts: Beatdown skill was used as soon as the boss appeared. Fixed the issue where Chain Arts: Void Strike's giant chain did not activate when attacking while moving a long distance at high speed. Angelic Buster Fixed the issue where color became darker when hovering over the Terms and Conditions skill icon.
Fixed the issue where Superstar Spotlight's buff lasted for the remaining duration when it was manually ended. Fixed the issue where Trinity Fusion's Damage decrease buff was not exactly aligned with the duration of the function where Angelic Buster could not be pushed back from any attack.
Zero Fixed the issue where if Zero used Chrono Break continuously, the skill would end immediately when skill is used consecutively after the 2nd use. Developer Comments: Zero can be very complicated with the combination of unique elements, such as Tags and Assists. Since fixing certain errors can greatly affect the gameplay, we are extra careful with the fixes. Fixed the issue where the Assist duration was shorter than that listed on the skill description.
Fixed the issue where the game client crashed if Assist was activated a certain number of times within a short period of time. Fixed the issue where Sword Energy was not generated when using another skill before there was enough time for Sword Energy generation after a skill that generates Sword Energy was used.
Fixed the issue where the game client crashed when Flash Assault - Alpha Skill was used immediately after using certain attack skills.
Fixed the issue where the Swirling effect was not visible when the skill is used during a Legion Raid. Improved the issue where sometimes Doubletime was not applied when linked skills were used very quickly and the issue where certain skills did not activate. Added to Grand Rolling Cross and Advanced Rolling Assault's skill description stating that the number of Sword Energy created based on the distance to the enemy will increase for accuracy.
Fixed the issue where the game client crashed if a monster disappeared when Transcendent Rhinne's Prayer's additional hit was performed after hitting a monster. Fixed the issue where Shadow Flash's Holy Stone was created in a location different from the location it was used if it was used at the same time the platform disappeared.
Fixed the issue where Zero was unable to create Shadow Flash's Holy Stone on the platform when the platform disappeared and reappeared after creating a Holy Stone on it. Kinesis Added to Mind Tremor's skill description stating that the enemy will be pulled at first install for accuracy. Fixed the issue where the screen effect from Mental Tempest was displayed unnaturally during Legion Raid. Fixed the issue where the movement stopped when certain controls were used for Ultimate - Mind Over Matter.
Adele Fixed the issue where the skill continued if Adele resurrected using Bishop's Resurrection after death while using High Rise. Fixed the issue where sometimes Aether Bloom skill did not activate. Illium Fixed the issue where cooldown reset effect was not applied to Illium's Reaction - Destruction and Reaction - Domination. Fixed the issue where skill afterimage was visible to other characters when Illium used Longinus Spear.
Fixed the issue where if cooldown was reset due to Ability, etc. Ark Fixed the issue where Scarlet Cast buff was not applied if Ark used all spells at the same time. The hit sound effect will now play only a certain number of times when the following skills attack multiple monsters at once: Blissful Restraint Endless Agony Abyssal Recall Endlessly Starving Beast Developer Comments: If multiple sound effects play at once, the movement may pause due to the load.
Therefore, we'll modify it so that hit sound effects will play only a certain number of times. Added to Abyssal Charge Drive skill description stating that Ark will not be pushed back from any attacks while casting for accuracy. The Blissful Restraint skill will end when Ark moves to another map after using it. Hoyoung Fixed the issue where Hoyoung's Seeking Ghost Flame did not target enemies that were being attacked by multiple players. Hoyoung's Scroll: Degeneration will no longer transform event monsters.
Fixed the issue where Talisman Energy and Scroll Energy skills' charging sound effects did not play. Fixed the issue where Sage: Dream of Shangri-La skill was canceled when hit at the same time as it was used. Fixed the issue where sometimes the game crashed while Sage: Dream of Shangri-La skill was in use. Fixed the issue where Battoujutsu Advance's damage increase buff was not renewed at max stack.
Improved the issue where Shinsoku skill had unnatural choppiness while the key was pressed. The Sudden Strike skill will not have its hit effect appear smoothly. Added to Sudden Strike's skill description stating the missing cooldown information.
Fixed the issue where the Buff Freezer effect was not applied to Shikigami Doppelganger properly. Back to Top Boss and Monster Improvements Fixed the issue where certain summons was able to attack monsters that can only receive damage from normal attacks. Fixed the issue where if two or more attacks were installed on the same location on certain platforms, only one was able to deal damage.
Fixed the issue where Crimsonwood's Elite Firebrand could not be attacked during special motions. To prevent death from any remaining attacks after defeating the boss, the invincibility effect will now be granted for a certain period of time after defeating the final phase of a boss monster. Fixed the issue where Abnormal Status Resistance was applied during certain patterns that should not have Abnormal Status Resistance applied.
For the following bosses, players can now exit by selecting Exit with a mouse click instead of using the up arrow key at a portal: Developer Comments: When we had portals as exits, there were many instances when a portal would be used by a mistake, thus interfering with the flow of the boss battle.
This was especially the case with portals located in areas where the up arrow key is used often, such as in Lucid Phase 2. Players can now check the clear status of the selected boss on the boss UI. At the bottom right of the boss UI, players can check whether the boss battle has yet to be cleared or not at a glance by looking at the Ready, Requirements Unmet, No Entries Left icons.
When players hover over the boss image on the boss UI, they can check the detailed challenge and clear status in the description tooltip. Developer Comments: With the v. The change improved the convenience of using the boss UI, however, it did not address the inconvenience that players were unable to check the clear status of the boss.
Thus, we made it possible to see at a glance if the boss can be challenged, if there are no remaining entries, and if there is a clear record within the reset period. We've also added a function to check the number of challenges and clears. If the time limit is exhausted and the boss is defeated at the same time, the time limit will now be extended.
Players can choose to receive all available Reward Points at once or only the desired boss's Reward Points. In Will Phase 1, an image of a crack was added to the platform in one area to better distinguish the different areas. Fixed the issue where the Aura effect of equipment dropped from bosses was in an unnatural location.
For boss battles that cannot be entered after defeating the boss, the boss defeat will not be counted for party members who joined the party after entering the boss battle content.
Developer Comments: The way characters revive will be changed to fix the issue where attacks were not visible when the character revived during continuous attacks while playing solo, due to the re-entry logic and the issue of casting 2 patterns simultaneously even though they weren't cast together. For Von Bon Chaos , the phenomenon where Von Bon remains invincible if the space-time collapse pattern is activated when a character revives after death has been mitigated.
The difficulty of the Genesis Weapon Liberation Quest has been reduced. Developer Comments: The Genesis Weapon Liberation Quest was designed as a single-player format with the highest difficulty. However, depending on the boss monster, the relative difficulty can vary greatly for single players. As an added condition for party play, players can only proceed with party members who are in the same stage of the quest mission, and the final damage will be reduced to prevent abrupt difficulty changes.
When attempting to defeat Will, Lucid, and Verus Hilla, players will be able to attempt the mission in a party of 2 or less that has the same Liberation mission in progress and has yet to defeat the bosses. Fixed the issue where an Elite Monster, Elite Champion, or Elite Boss disappeared when the player moved to another map as they appeared. Fixed the issue where sometimes Elite Champions would not disappear after the duration is over.
Fixed the issue where sometimes three Rare Treasure Chests could be obtained upon defeating an Elite Boss. Fixed the issue where players were able to obtain two Rare Treasure Chests from defeating an Elite Boss on a map with a Lv.
If a character cancels matchmaking after every character in Ursus waitlist has responded, players will instantly matchmake again. After matchmaking at Ursus, the window asking if the player will travel will no longer be closed by pressing the ESC key.
Fixed the issue where certain Ursus attacks would push characters in invincible status or characters in a status that allows them to not be pushed back from any attacks. Fixed the issue where sometimes two Ursus were summoned.
Fixed the issue where the rescue count was not applied correctly if a dirt throwing attack was performed during entry. Fixed the issue where a dead party member was instantly revived in Horntail boss battle when the player moved to the next phase while a party member was still dead.
When using the portals in Horntail boss battle, only the individual party members who used the portal will be moved. Fixed the issue in Arkarium Easy, Normal where if a player died at the Dimensional Schism - Back In Time , the player would be returned to the Crack in Time map even if there are remaining death counts.
Fixed the issue where the '[Hilla] Not One Death' achievement was completed even when its condition hadn't been met. Fixed the issue where Deadly Altar from Hilla continuously dragged in characters while dying. For Hilla Hard , its vampiric attack has been reworked and the monsters that appear during boss battle will no longer give EXP. Developer Comments: Before the rework, when entering the boss battle alone, the Vampire attack had to be avoided with an invincibility skill or the player would be defeated.
On top of that, due to server delays, the player would be caught by the attack even if the invincibility skill was used at the proper time. If the player didn't have an invincibility skill, it was inevitable for the death count to be consumed. After the rework, all characters could use a similar method regardless of having an invincibility skill.
Since this was a different attack pattern than what players were used to, many may have felt that the difficulty had drastically increased. When the attack pattern is stacked with Attack Reflection, the summoned monsters near Hilla could not be attacked to prevent HP recovery and thus, making it feel even more difficult.
The difficulty has been decreased by limiting situations where Attack Reflection and Vampire could be used together and time has been added before the Vampire attack is used so that the subordinate monsters can be defeated.
We will continue to monitor Hilla's attack patterns and make additional adjustments if needed. Hilla Hard will no longer use Attack Reflection and Vampire together. The notification that appears when Vampire is casted has been changed to make it more recognizable.
Added a delay between casting and first recovery. Certain Hilla Hard 's attack motion delay will be shortened. Fixed the issue where sometimes the game client would crash if the player started attacking after using a damage reflection skill in Pink Bean Chaos boss battle. Fixed the issue where sometimes Pink Bean Chaos did not appear. The guide stating that the Pink Bean boss battle can be entered once a day regardless of the difficulty level will be updated to match the change.
Fixed the issue where players were not able to return to the original map if they moved to Cygnus Normal using the boss UI and then moved to a different boss from the Cygnus Normal lobby map. Fixed the issue where, after escaping Von Bon Chaos 's Realm, Von Bon Chaos instantly escaped the groggy state when hit by a physical attack. Fixed the issue where the player was moved to Sleepywood instead of the Colossal Root when the game client crashed in the East Garden or Von Bon's Realm.
Fixed the issue where certain movements of Pierre Normal, Chaos seemed off. In Pierre Chaos Phase 3 boss battle, the Split attack would be activated and Pierre's HP would be restored thus, returning to the previous phase. Fixed the issue where once it moved on to Phase 3 again, the Split attack would be activated immediately without a delay.
Developer Comments: In Pierre, the strategy commonly known as the "Split" pattern was due to a bug where the Split attack did not activate when the player first entered Phase 3. However, since the bug was functioning as a strategy, it was kept as is. Thus, we are making the Split attack activate when the player first enters like how it used to be to avoid confusion. Fixed the issue where Pierre did not recover if damage above a certain value is dealt at once while equipped with a hat of the same color as Pierre.
Fixed the issue where some damage over time DoT did not affect Pierre while equipped with a hat of a different color as Pierre. Fixed the issue where it appeared as if the hat's color wasn't changing when key-down skill or skill with a long casting action is used on Pierre. Fixed the issue where sometimes the Split attack started over again after defeating Pierre Chaos. Different patterns have been added to Pierre Normal, Chaos 's hats so that they can be better distinguished.
The emblem patterns on purple and blue Pierre's hats will be changed. Pierre's Soul icon and Pierre Chaos 's clear reset ticket icon have been changed to match the changed hat emblem patterns. In Papulatus boss battle, stun and skill seal caused by the curse pattern will only be applied up to 30 seconds. When Papulatus is defeated, the stun caused by the curse pattern will be canceled. Fixed the issue where Papulatus would be stunned during alarm mode. Developer Comments: During alarm mode, Papulatus doesn't use any other attacks than the map pattern.
However, if it is stunned, it can freely move after the stun is over and perform other attacks, which increases the difficulty. Fixed the issue where the character slid off to the side when they touched the ceiling after being hit by a gravity field in Lotus Normal, Hard boss battle.
Fixed the issues where the attack afterimage would remain or characters would not appear after teleporting in Lotus and Damien boss battles. The resurrection and attack pattern logic will be changed to address these issues. Developer Comments: Lotus and Damien boss battles use logic where they leave the map and then return when they die and resurrect.
We've concluded that the frequently experienced bug is caused by server delays when re-entering that cause the characters to not appear. Thus, we are attempting to prevent the bug by making them resurrect immediately without having to re-enter the map. We will continue to fix other causes for this bug.
Fixed the issue where the player would not be moved to the next phase if they defeated a Soul created by Shade's Soul Splitter and Lotus at the same time. Fixed the issue where sometimes platforms in Lotus Phase 2 and 3 boss battles exist but cannot be climbed, or the platform did not appear but the electricity attack was activated.
Fixed the issue where there were two Lotus bosses for a short time if immobilization abnormal status was applied at the same time when the orb shooting attack started in Lotus Phase 3 boss battle. Fixed the issue where if the player died in Lotus Phase 1 boss battle but didn't resurrect until entering Phase 3, they couldn't move after moving to Phase 2. Fixed the issue where the player received additional damage in Lotus boss battle if they hit the ceiling after being hit with the gravity pattern.
Fixed the issue where sometimes Damien received damage when starting to appear again after disappearing at a specific location. Fixed the issue where sometimes two or more Damien main body attacks were used at the same time when fighting the Damien boss battle as a party.
Fixed the issue where sometimes the character did not die upon reaching 7 brands in Damien boss battle. Fixed the issue where the duration of the Damien Phase 2 Falcon Dive attack was longer than the effect Fixed the issue where Damien did not summon Transcendence Stones properly.
Fixed the issue where the player was not able to find the target in Damien boss battle if they used a skill that tracks monsters while casting certain patterns. Fixed the issue where the player would not die even when the Invincibility status ended when they used the Invincibility skill at the same time as reaching 7 brands. Fixed the issue where sometimes the fall damage would be applied twice in Lucid Phase 2 boss battle. Fixed the issue where the screenshot was automatically taken in Lucid Hard Phase 2 boss battle.
The difficulty of Lucid's bomb patterns will be reduced. Developer Comments: We are trying to reduce inconveniences by applying the remaining time and distance between party members more accurately, and modify the pattern so that a player soloing the boss battle can overcome it.
Lucid will cast a bomb debuff on all characters and the player will be able to see their bomb and the remaining time until explosion. If there are party members nearby at the time of the bomb explosion, the damage received will be reduced in proportion to the number of party members instead of sharing the damage.
When the pattern is activated, Lucid's Memory-Filled Dream will appear in a specific area of the map. If the player is near the dream when it explodes, they will receive the damage reduction effect that they receive when having one party member next to them.
However, if there is even one party member nearby, no damage reduction effect will be caused by the dream. Bomb explosions will no longer spread the bomb to other characters. Fixed the issue where sometimes Lucid used two attack patterns at once if a skill that stuns was used at the same time as a powerful attack in Phase 2.
Fixed the issue where sometimes the platform was not recreated after it broke and disappeared in Lucid boss battle. Fixed the issue where the game client may crash when moving to Lucid Phase 2 boss battle by defeating Lucid when the bomb pattern was in progress at Phase 1. Fixed the issue where sometimes there was random screen movement in Will Phase 1 boss battle.
Now, at least one party member will be moved to each zone during the map movement pattern in Will Phase 1 boss battle. Fixed the issue where Will did not perform the casting action when performing the mirror spider attack in Phase 2. Fixed the issue where the Moonlight gauge did not recover upon touching the spider's web while invincible in Will Phase 3 boss battle. Fixed the issue where the character was pushed by certain attacks when in the momentary invincibility status after teleporting to Will Phase 1 boss battle.
Fixed the issue where the difficulty option for Gloom and Darknell was cut off in the entrance portal. Fixed the issue where sometimes a party member's death count wasn't displayed during the Verus Hilla boss battle. Death count will no longer be consumed after defeating Verus Hilla. Fixed the issue where Verus Hilla's voice, when defeated, overlapped several times during party play.
If there are party members that left, the candle count will be decided based on the number of remaining party members. Candle count will change after the next Soul Slice. Fixed the issue where sometimes the time limit wasn't set to 5 minutes after defeating Black Mage or Seren. Fixed the issue where debuffs from skills were applied to the Shrieking Wall in Black Mage Phase 1 boss battle. Fixed the issue where the destruction debuff is applied before the damage was dealt when hit by the destructive explosion pattern of Black Mage Phase 4 boss battle.
The effect of the high-damage laser in Black Mage Phase 3 boss battle will be changed to be different from other lasers. Fixed the issue where the starting condition of the Investigating the Discovery quest was inaccurately displayed as Lv. Fixed the issue where mastery was reset when doing the Profession Master quest.
Fixed the issue where the Profession Master quest could be done when the Production level was reset. Fixed the issue where dialogue from other chapters was displayed during the prologue of FriendStory.
Fixed the issue where a link portal accessible through the Evolution System Central Control System appeared to be inaccessible. Fixed the issue where the Division monsters were not being summoned in the Evolution System Link 8.
Fixed the issue where damage skins were displayed unnaturally when Gupi, Lepi, and Dolpi attacked a monster during Black Heaven quest. Fixed the issue where certain platforms were cut off in Plunging Depths 6 map. Fixed the issue where moving channels in Train Locomotive sent the player to the Ramshackle Desert Town. Skills can no longer be used at the City Center map in Kinesis's story quest.
Fixed the issue where the platform was displayed in an unnatural manner at 2nd Floor Storage 1 map in Toolen City. Fixed the issue where the stone plate's movement was displayed in an unnatural manner during the Matching Scattered Stone Plate stage of Heroes of Maple Act 2. Fixed the issue where the quest arrival notification was displayed continuously. Fixed the issue where the order of quests displayed by clicking the lightbulb on top of the character's head was different from that displayed by clicking the character itself.
Fixed the issue where using the mouse wheel from Maple Guide moved a list where the cursor was not at. In the Maple Guide, the levels for Sellas have been expanded to Lv. Fixed the issue where only the name tag would be displayed without the pet being seen in certain situations.
Fixed the issue where a white line appeared in the Henesys background screen. Fixed the issue where players would be unable to move when a moving skill was used at a specific location in the Above the Lake 3 map. Fixed the issue where some buildings in Sleepywood were displayed in an unnatural manner. Fixed the issue where Melange was not visible at the base camp when players went to the Radiant Temple through the mirror and then returned.
Fixed the issue where there were some platforms displayed in an unnatural manner in Leafre. Fixed the issue where characters were not visible when jumping at the left corner of the portal in Spiegelmann's Guest House map. Fixed the issue where enhancements and cubes were usable in the Source of Suffering map. Fixed the issue where the Lotus Phase 2 boss battle map background appeared in an unnatural manner at x and x resolutions.
0コメント