Road games at Kennesaw State now Tuesday, Jan. Two additional games may be announced at a later date. Additionally, the previously announced game at Georgia Southern has been pushed back to another year. Facebook Twitter Email. We ask that you consider turning off your ad blocker so we can deliver you the best experience possible while you are here. Watch Live Listen Live.
The Bulls move to on the year while the Eagles go to South Florida could not take advantage of playing a man up on FGCU after the Eagles' Shandel Senior received his second yellow card of the night, resulting in a red card in the 51' minute of play. The Bulls had their chances to get on the board during the night. Taking advantage of offensive mismatches all game, Florida Gulf Coast knocked off fifth-seeded Missouri Skip to main content Skip to navigation.
Mompremier hits back-to-back buckets in 4th Stanford's Williams hustles for great assist Nelson sets up Dow's tough layup Florida Gulf Coast. North Florida. A speaking captain must be designated for each team. Substitutions may only take place as a man for a man, woman for a woman.
Equipment Game Ball - The department will supply a game ball. Shoes - Each player must wear athletic shoes. No exposed metal may appear on the shoes. Penalty: Illegal Equipment — 10 yards, removal from the game until corrected Pads - The use of headgear of any nature, shoulder pads, body pads, or any unyielding or dangerous equipment is prohibited.
The only pads allowed are soft, pliable knee or elbow pads worn in the appropriate location. Jewelry - There will be no jewelry allowed during any contests. Only religious jewelry that may be taped flush with the body so as not to be a hazard to other players will be allowed. Players must supply their own tape and notify the supervisor on duty of the jewelry. Jerseys that repeatedly become un-tucked during the game may be disallowed at the discretion of the referee.
Shorts cannot have pockets nor belt loops. Shorts may NOT be turned inside out nor have pockets taped or zippers. The cap must have no bill. No hair clips made of hard material may be worn.
Sunglasses must be made of a soft, pliable material. Lens must be plastic. Illegal Equipment A player wearing illegal equipment shall not be permitted to play.
This applies to any equipment which, in the opinion of the Referee, is dangerous or confusing. Types of equipment or substances which shall always be declared illegal include: Headwear containing any hard, unyielding, stiff material, including billed hats, or items containing exposed knots.
Jewelry Pads, casts, or braces worn above the waist Shoes with metal, ceramic, screw-in, or detachable cleats. Shirts or Jerseys which do not remain tucked in.
Any hood on a coat, sweatshirts, or shirt which does not remain tucked in. Tear away jerseys or jerseys that have been altered in any manner which produces a knot-like protrusion or creates a tear away jersey. Jerseys which have an arm opening more than 4 inches below the armpit. Pants or shoes with any belt s , belt loop s , pocket s , or exposed drawstrings. Any slippery or sticky foreign substance on any equipment or exposed part of the body.
Equipment which includes computers or any electronic or mechanical devices for communication. Exposed metal on clothes or person. A defensive player may not hold, push, or knock the ball carrier down in an attempt to remove the flag. Penalty: Illegal Contact - 10 yards. A backward pass that hits the ground is dead at the spot where it strikes the ground.
An infinite number of backward passes are permissible during a down. The captain not having the first choice of options for a half will exercise the remaining option. Change of Periods. Between the first and second half, the teams shall change goals. Team possession, number of the next down and the zone line-to-gain remain unchanged.
Start Each Half Unless moved by penalty or field dimensions have been shortened, the ball shall be snapped on the yard line to start the first and third periods. Playing Time and Intermissions. Playing time shall be two 2 twenty 20 minute halves. The intermissions between the first and second halves shall be three 3 minutes. When overtime is used, there will be 3-minute intermission.
Extension of Periods A period must be extended by an untimed down, if during the last timed down, one of the following occurs: There was a foul, other than unsportsmanlike or non-player or fouls which specify loss of down, by either team and the penalty is accepted.
For a loss of down fouls, any score by the team which fouled is cancelled. There was a double foul. There was an inadvertent whistle. If a touchdown was scored, the Try is attempted unless the touchdown is scored during the last down of the fourth period and the points would not affect the outcome of the game or playoff qualifying. First 38 minutes of the Game The clock will start on the first snap of the game.
The clock starts on the snap. The Back Judge will announce to the captains the remaining time and status of the clock after every play during the final two 2 minutes of the game. This includes: Consuming more than 25 seconds to put the ball in play after it is marked ready for play. Deliberately advancing the ball after it has been declared dead. A captain-referee conference after the permissible charged timeout has been used, during which the referee is requested to reconsider the application of a rule and no change results.
Timeouts Charged Time-Outs Each team is entitled to 2 charged time-outs during each game. Injured Player An injured or apparently injured player who is discovered by an official while the ball is dead and the clock is stopped, shall be replaced for at least 1 down unless the period or overtime intermission occurs. Unconscious or Apparently Unconscious Player A time-out occurs when an unconscious player is determined by the game officials.
The player may not return to the game without written authorization from a physician. Captain-Official Conference - When a team requests a charged timeout for a rule interpretation, the referee will confer with the team captain.
If the ruling is not changed, it is a charged timeout. If the team has used its timeout, a delay of game penalty will be assessed. Substitutions Eligible Substitutes - No substitute may enter during a down. Between downs any number of eligible substitutes may replace players if the game is not delayed. Illegal Substitutions - During a dead ball, no substitute may enter the game and leave before the next play or leave the game and reenter before the next play unless a dead ball foul occurs, there is a charged timeout, or the period ends.
Penalty: Illegal substitution - 5 yards. Substitutions in Uniform - Each substitute must be in uniform, ready for play, with flags in position. Penalty: Delay of game - 5 yards. Using substitutes with an obvious attempt to confuse or deceive the opposing team is subject to an unsportsmanlike conduct penalty.
Ball Declared Dead. A live ball becomes dead and an official shall sound the whistle or declare it dead: When it goes out-of-bounds. When any part of the runner other than a hand or foot touches the ground.
When a forward pass strikes the ground or is caught simultaneously by opposing players. When a backward pass or fumble by a player strikes the ground or is caught simultaneously by opposing players. A ball snapped, which hits the ground before or after getting to the attended receiver, is dead at the spot where it hits the ground.
When a runner is legally tagged with one hand between the shoulders and knees, including the hand and arm. Inbounds Spot Anywhere Between Lines Before the ready for play signal, Team A may designate the spot from which the ball is put in play anywhere between the inbounds lines hash marks : Start of each half.
For a Try. Following a touchback, safety, try, and awarded catch after a punt. For the start of each series using an overtime procedure.
Zone Line-to-Gain The zone line-to-gain in any series shall be the zone in advance of the ball, unless distance has been lost due to penalty or failure to gain. In such case, the original zone in advance of the ball at the beginning of the series of downs is the zone line-to-gain.
The most forward point of the ball, when declared dead between the goal lines, shall be the determining factor. Awarding a New Series A new series of downs shall be awarded when a team moves the ball into the next zone on a play free from penalty; or a penalty against the opponents moves the ball into the next zone; or an accepted penalty against opponents involves an automatic first downs; or after enforcement of a penalty against Team A, the ball is in advance of the zone line-to-gain; or either team has obtained legal possession of a ball as a result of a penalty, punt, touchback, pass interception, or failure to gain the zone in advance of the ball.
Ball Responsibility Team A players are responsible for retrieving the ball after a down. The snapper will bring the ball from the huddle to the Team A scrimmage line. A towel may be placed under the ball, regardless of weather or field conditions.
Prior to the Snap Encroachment Following the ready for play and until the snap, no player on defense may encroach, touch the ball, nor may any player contact opponents or interfere with them in any other way. This includes standing in the neutral zone to give defensive signals or shifting throughout the zone. During the interval between downs when two or more consecutive encroachment fouls are committed by the defensive team, the penalty will be 10 yards for subsequent encroachment fouls.
False Start No offensive player shall make a false start. A false start includes simulating a charge or start of a play. An infraction of this rule may be penalized whether or not the ball is snapped and the penalty for any resultant encroachment shall be cancelled. If there is more than one forward pass per down Series of Downs, Line to Gain Series - A series of four 4 consecutive scrimmage downs will be awarded to the team that puts the ball in play to start a half or after a change of possession.
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